AI Insights · Timothy · April 2022
Top 5 Co-op Games on iOS in Sweden: Q1 2022
Explore the performance of the top 5 co-op games on the iOS platform in Sweden during the first quarter of 2022, with insights on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 co-op games on the iOS platform in Sweden demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.
Roblox from Roblox Corporation saw a decrease in weekly downloads, from around 11.2K at the end of December to approximately 5.6K by the end of March. Weekly revenue peaked at $273.7K in late December and fluctuated throughout the quarter, ending at about $198.3K. The game maintained a relatively stable active user base, hovering around 130K to 140K users per week.
PUBG MOBILE by Tencent Mobile International Limited experienced varied weekly downloads, with numbers ranging from 2.6K in mid-January to about 1.3K in early March. Revenue peaked at $168.5K in late January and saw another spike to $149.8K in late March. Weekly active users remained consistent, averaging around 25K to 26K users.
Pokémon GO from Niantic, Inc. had weekly downloads that fluctuated between 2.3K and 4K throughout the quarter. Revenue saw a significant peak of $152.9K in late February, with other weeks averaging between $50K and $68K. Active users peaked at 119.6K in late February and remained around 100K to 110K for most of the quarter.
State of Survival: Zombie War by FunPlus International AG had relatively low weekly downloads, ranging from 787 to about 1.6K. Revenue peaked at $60.2K in late March, with other weeks averaging between $24.6K and $55.3K. The game maintained a steady active user base, averaging around 10K to 12K users per week.
Clash of Clans from Supercell showed a relatively stable download trend, with numbers ranging from 1.5K to 2.2K. Revenue saw significant peaks, reaching $74.4K in late January and $59.2K in late March. Active users consistently increased, peaking at 150.2K by the end of March.
These insights reflect the dynamic nature of the mobile gaming market in Sweden. For further detailed analytics, visit Sensor Tower.